Even more than Sorcerian, I’m excited about Sepas Channel. It’s an original, mobile/DSi-exclusive RPG with a look that’s kind of halfway between Earthbound and The World Ends With You. This game is great, give it a try when it comes out. http://www.gmodecorp.com/gmodearchives/sepaschannel/
Good Switch import news - G-mode are bringing their old mobile port of Sorcerian to the Switch! These pre-smartphone mobile ports are pretty historically significant but basically impossible for anyone to play, even in Japan - so the rerelease is very welcome. http://www.gmodecorp.com/gmodearchives/sorcerian/
The whole G-Mode Archives line is really interesting and there are some forgotten gems in there. Even the mediocre stuff is interesting in its own right. Grateful they’re being made available.
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So apparently Go doesn’t have a set data type in its stdlib?? When reading up on it I found this blog which suggests this nonsense instead, using a hashmap with empty anonymous structs as values. https://www.davidkaya.com/sets-in-golang/
I guess it’s not *wrong* if you don’t have sets builtin. Making the best of an awkward situation, but. What if the language just provided sets like Python, Ruby, Rust, etc.
It’s been a few years, but I think the -no-cpp-precomp post is still one of my best. Compiler archaeology is fun - always interesting digging through long-forgotten compiler flags in buildsystems to track down what they once meant. http://www.mistys-internet.website/blog/blog/2013/10/19/no-cpp-precomp-the-compiler-flag-that-time-forgot/
Putting out a request: do you work for the University of Wisconsin-Madison Libraries? There’s a rare CD-ROM I’m looking for for research purposes, and it appears the only copy held in North America is in that library. Any help is appreciated. https://search.library.wisc.edu/catalog/9910761664802121
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