Even more than Sorcerian, I’m excited about Sepas Channel. It’s an original, mobile/DSi-exclusive RPG with a look that’s kind of halfway between Earthbound and The World Ends With You. This game is great, give it a try when it comes out. http://www.gmodecorp.com/gmodearchives/sepaschannel/
Good Switch import news - G-mode are bringing their old mobile port of Sorcerian to the Switch! These pre-smartphone mobile ports are pretty historically significant but basically impossible for anyone to play, even in Japan - so the rerelease is very welcome. http://www.gmodecorp.com/gmodearchives/sorcerian/
The whole G-Mode Archives line is really interesting and there are some forgotten gems in there. Even the mediocre stuff is interesting in its own right. Grateful they’re being made available.
Autoconf 2.70 has all the wonky patch notes you expect from a system that’s been around forever. https://lists.gnu.org/archive/html/autotools-announce/2020-12/msg00001.html
Obsessed with figuring out how Woot ended up with these debranded Pixelbooks that are labelled “ProductName” with some weird fake logo where the Google logo should go. https://sellout.woot.com/offers/debranded-13-pixelbook-go-chromebooks
Come join me on @shadsy’s stream right now - we’re playing Moon, a strange and fascinating Mac adventure game from 1995! https://www.twitch.tv/obscuritory
I never used either service, but this whole migration sounds like such a mess. https://arstechnica.com/gadgets/2020/10/google-music-shuts-down-smart-speaker-support-and-music-store/
After spending months tearing my hair out, I’ve finally figured out the source of an iOS Music issue I’ve had. All songs in an album were displaying this string instead of titles. Turns out that’s the TIT1 ID3 tag - which Music/iTunes on macOS can’t display or edit.
Not being able to remove or even *see* that tag in iTunes meant that I was having trouble figuring out where it was even getting that from. Had to strip it using eyeD3 or FFmpeg. Mystified why iOS can display this when Mac can’t.